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Скачать PCS-PinBall 1.1 - Classic Pinball Game
18.03.1996 EXTENSIONS: ------------------------------------------------------------------------------ *.1,2,3,4 -> the different Graphics for Plane 1-4 *.GFX -> Planes 1-4 copied together ( in this order: *.1 *.2 *.3 *.4) *.MSK -> special Masks , e.g. for the Pinballarms xxxx.TAB -> graphic of a table xxxx.GRO -> Maske of a table xxxx.COL -> palette xxxx.MPA -> mini-Palette (color r,g,b) *.SND -> soundfile ------------------------------------------------------------------------------ GENERAL MASK COLORS ------------------------------------------------------------------------------ 0 -> nothing, ball passes them 255 -> color of the main frame, (look at the bitmaps!) 1 -> color of the pinballarms 2-4 -> bumpercolor ------------------------------------------------------------------------------ Colors for the first table: ICE ------------------------------------------------------------------------------ 0-13 -> Lights like ASMspecial... 16-21,25 -> the colors will be ignored and manipulatetd! Colors 17-20,25 are reserved for the Ball 30 -> Background of the pinballarms and the table. Will be filled up with a light-brown plasma; the background of the arms will then have color 30 and 234 31-33 -> the other arm-colors 129,130 -> colors for the LED (led_color_1 & 2) 217-225 -> Extra-Bumper 226-234 -> table ackground 240-248 -> 3 Bumper 235-255 -> the ball will not be over this colors! All other colors are free choseable. ------------------------------------------------------------------------------ Colors for the second table: SPACE-RAT ------------------------------------------------------------------------------ 1-89 -> Foreground, Ball ,flys' over it 90-119 -> Lights 150-157 -> Background, Ball ,flys' under it 200-203 -> RailRoadLines 210-212 -> RailRoadLines lying over the ball Lights: 90,91,92 -> R, A, T 93,94,95 -> 5K, 3K, 1K (left top) 96 -> 3 Bumper (left) 97 -> 3 Bumper (right) 98 -> 4 Bumper (near to the box) 99,100,101 -> Arrows 2x, 4x, 6x 102,103,104 -> Array 500, 1000, 1500 105,106,107,108 -> Array 10.000, 20.000, 30.000, XTRABALL 109,110,111,112,113,114 -> P, H, A, S, E, R 115 -> RL (Relaunch, bottom left and right) 116,117,118,119 -> 4 arrows in the box (LO, RO, RU, LU) And, if you dislike then yellow-green Background: 84,85,86,87 :-)) ------------------------------------------------------------------------------ At least needed configuration: ------------------------------------------------------------------------------ 286/16 with 595KB free memory VGA with at least 256KB Sound Blaster or compatible (optional) CD-ROM (optional) PCS-Pinball was testet on the following machines: Configuration: i486DX 33 / 8 MB Trident TVGA 9000 512KB Sound Blaster Pro Sony COR 334 CD-ROM (double Speed) MSCDEX 2.21 / SLCD 1.71a Device Driver i386Dx 40Mhz / 8 MB ET4000 1 MB Trust Soundexpert Deluxe II SCSI Mitsumi CD-ROM (double Speed) MSCDEX 2.23 a386SX 33 / 4 MB OAK Super-VGA OTI-067 512KB Sound Blaster 2.0 Mitsumi LU005S CD-ROM (single Speed) MSCDEX 2.23 / MTMCDAE 02.10 Device Driver a286 16 / 1 MB OAK VGA-80 256KB a386DX25 / 4MB ET3000 512KB Soundblaster 16 ASP Mitsumi FX001D (double speed) MSCDEX 2.23 / MTMCDAE 02.10 Device Driver Also runs on 99.999% of all 486er, Pentiums (TM), Graphiccards, CD-ROM-Drives and Soundcards. If PCS-PINBALL is not running correctly, please try to eliminate the error with these hints: Problem: PCS-PINBALL hangs up, after starting. Answer : Try to get at least 595 KB of free RAM! To achive this, remove any TSR and device drivers. Maybe, some memory resistend programms are not compatible with PCS-PINBALL. Problem: CD-Sound is not functioning correctly. Answer : Get a newer MSCDEX Driver. Preferly 2.32 or greater. Problem: The Sound in the game is not correct or the game hangs up. Answer : Your soundcard is not 100% compatible to SoundBlaster cards. Turn off sound in menu. Problem: If HIGHRESOLUTION is on, the game is not working correctly. Answer : Turn off the HIGHRESOLUTION or buy a better VGA board. Problem: If OVERSCAN is on, the DOT-MATRIX not fully visible on screen. Answer : Fix the problem by fiddling around with the "V-SIZE" at your screen. | |||
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