Скачать ANI-VGA 1.2 - Sprite Unit for TP 6.0 320x200x256

11.07.1993
Скачать файл (700,70 Кб)

       +---------------------------------------------+
            |                   AniVGA                    |
            |     a sprite-unit for TurboPascal V6.0      |
            |              by Kai Rohrbacher              |
            |                 Version 1.2                 |
            +---------------------------------------------+

Purpose : Animation of sprites on a VGA's 320x200x256 mode and
          TurboPascal ЄV6.0
Author  : Kai Rohrbacher
          Germany
          Internet: S_ROHRBACHER@IRAVCL.IRA.UKA.DE
          Bitnet  : UKB8@DKAUNI2.BITNET
          FIDO    : 2:241/7451.7 (aka Kai.Rohrbacher@logo.ka.sub.org)
                    (note: due to the German putsch in FIDO, you
                     won't reach me at 2:241/7451 if writing from
                     outside Germany!)
Language: TurboPascal V6.0
Date    : June 1993

What is AniVGA? How to install?

AniVGA is a powerful toolkit for the animation of sprites on any IBM (or com- patible) with a VGA card installed.
It consists of one (big) unit compilable with TurboPascal ЄV6.0 and some utilities to simplify its use:

README.1ST    - as it tells you: a text file you should read first
README.2ND    - yes, *exactly* what you are thinking right now...
ANIVGA.DOC    - the manual, you are reading it!
ANIVGA.TUT    - a short tutorial
ANIVGA.PAS    - the source code of the animation unit
ANIVGA.ENG    - as above, but with English comments (automatically
                translated, so don't expect perfect English...)

FAQ.TXT       - some frequently asked questions
CHANGES.TXT   - what has changed to the previous version of AniVGA
WHATSNEW.*    - a small demo, showing some changes

COMPRESS.PAS  - code of a small compression unit used
DATEIEN.PAS   - code of a unit for file selection menus & screen handling
EINGABEN.PAS  - code of a unit to handle keyboard inputs

BFFFFFFF.PAS  - the source code of a (de-)compression program you can use on
                AniVGA's data files
DUMP_SPR.PAS  - the source of a "sprite dumper" which disassembles a (binary)
                sprite file into a (recompilable) ASCII-text
GRAB.EXE      - a TSR-program to grab sprites from other graphics (req. mouse)
MAKES.PAS     - a spritemaker program (requires a mouse and a Super-VGA-card!)
SHOWPIC.PAS   - the source code of a *very* small program to display a *.PIC
                file on the screen
UNLIB.PAS     - the source code of a utility to break apart a library of
                sprites back into its individual sprite files

UNCHAIN.EXE   - a nice utility to avoid screen garbage when using TP's
                debugger in 320x200x256x4 graphics mode
EXAMPL*.PAS   - a few _simple_ demo programs

\GRAPHICS\ *.COD, *.LIB, *.PAL, *.PIC
              - some sprites, sprite-libraries, color palettes and pictures,
                used by the demo programs
\FONT\ *.FNT  - the fonts usable by AniVGA
\JUMPNRUN\*.* - a small (~12K) game done with AniVGA

SVGA256.BGI   - a BGI driver, only used for MAKES.EXE
*.*           - documentation, sources, ...