Скачать ZObj v1.0 - Binary to Object Converter (like BinObj)

06.08.1989
Скачать файл (11,63 Кб)




THE OBJECT FILE CREATED BY ZOBJ HAS A DIFFERENT PROGRAMM
INTERFACE THAN THAT OF BINOBJ.
YOU MUST READ THE FULL DOCUMENTATION BEFORE USING IT.

This program is hereby donated to the public domain.
Donations are accepted.

Normally, when distributing a program like this, I add enough
comments so that someone who knows nothing about what I'm doing
will be able learn all the pertinent details. I like to think
that that is a major component of the value of the programs I
distribute here. Unfortunately, in this case, I simply haven't
had the time to invest. I am putting together this documentation
in hurry. I would have liked to, for example, added comments so
that someone who was entirely unfamiliar with the format of .OBJ
files, would be able to understand exactly what is being done and
why. There are also a few features that I would like to add.

If you find this program useful and would like to encourage me to
add such documentation, or encourage me to add some more
features, or encourage me to publish more useful programs like
these in the future, I will accept donations. Please send these
to:

                  David Neal Dubois
                  Zelkop Software
                  P.O. Box 5177
                  Armdale, Nova Scotia
                  Canada, B3L 4M7

If I actually receive enough money from anyone to pay for a
diskette and a stamp, I'll be sure to send them any updates.
(Please, make cheques payable to David Dubois).

---------------------------------------------------------------

ZObj is very similar to Borland's BinOBJ utility. It converts a
binary data file into an object file that can be linked into your
Turbo Pascal program.  I call this OBJitizing data. It has a
couple of advantages over BinOBJ:

[1] It eliminates the need for complex programming to find the
    address of your data in an overlaid unit.

[2] The program interface makes more sense, or least it does to
    me.

[3] It's much faster.

[4] It may produce smaller object files.

Running ZObj is similar to running BinOBJ. The command line
syntax looks like this:

ZObj    [MaxLEDATA]

(The last parameter is optional, and will be explained later.)

Note that ZObj does not automatically add any default extensions
to your file names. (One of those features I would have liked to
time to add, and may be added if I receive any donations.)

For example, if you have a binary file called Screen1.DAT, and
you want to make an object file called Screen1.OBJ, at the DOS
prompt, type:

ZObj Screen1.DAT Screen1.OBJ Screen1Link

ZObj requires a somewhat different interface in your program than
BinOBJ.  BinOBJ requires you to define a procedure in your code.
The problem is, it really isn't a procedure because it can't be
called. I think this doesn't make sense. Then, with BinOBJ you
have to find the address of your data using the @ operator on the
procedure, which is still a little towards left field if you ask
me. Besides, it doesn't work if the data is overlaid.

On the other hand, ZObj requires you to define a function in your
program.  This is a real for true function that you can call. All
the function does is return the address of your data. This will
work whether or not your data has been overlaid. Also, it uses no
undocumented features (unlike the methods described in my write
up in PC Magazine.) It should therefore be fully portable to old
versions of Turbo Pascal as well as future versions.

Let's say for example, the binary data you have OBJitized is of a
type called ScreenDataType. You may write:

type
  ScreenDataType = array [ 1 .. 4000 ] of byte;
  ScreenDataPtr  = ^ ScreenDataType;

Then you can declare your function as follows:

  function Screen1Link : ScreenDataPtr;
  external;
  {$L Screen1.OBJ}

Personally, I think makes a lot more sense whether or not your
data is overlaid. When you call function Screen1Link, you get a
pointer that you can dereference to find your data. If you have a
procedure called DisplayScreen which takes one parameter of type
ScreenData, you may write:

  DisplayScreen ( Screen1Link ^ );

Remember, just because it gives you the correct address for
overlaid OBJitized data, doesn't mean that it can keep your data
from being shifted in and out of memory. If DisplayScreen, for
example, was in another overlaid unit, your data might be swapped
out before it had a chance to be displayed.

As ZObj works now, you must declare your function to be a FAR
function. I did that because I always declare everything as FAR.
(This might become an option if I receive any donations.) That
means that you can either add the {$F+} compiler option to the
function declaration, or choose "Force FAR calls" from the
Options/Compile menu. Alternately, you can change the source
code. I marked the appropriate place in the code. You have to
change the RETF, which is $CB to a RETN, which is $C3.

I'll tell you now about that last command line option, MaxLEDATA.
Normally, in an object file, an LEDATA record is limited to 1024
bytes. (If you don't know what an LEDATA record is, don't worry,
it's not really very important. Please read on.) You can create
one that is larger though. If you run TDump on it, or TLink, it
will tell you that you are up a tree, but Turbo Pascal will still
handle it just fine. The upside of all this, to those who don't
know what I'm talking about, is that if you are OBJitizing a
large file, say about 50K, and your LEDATA record is larger than
1024 bytes, then your .OBJ file will turn out to be smaller. This
is because there is several bytes overhead associated with each
LEDATA record.  (Incidently, BinOBJ doesn't even use the legal
maximum of 1024, but a number somewhat smaller than this.)

With an extremely large file, say over 60K, this can make the
difference between whether or not Turbo Pascal can actually link
in your data. The TP linker will not work with an .OBJ file of
larger than 64K bytes, regardless of how much code it would
generate. If you specify MaxLEDATA to be a large number, say
65000, ZObj wastes no bytes in creating the .OBJ file, so you can
in fact link in more data than BinOBJ will possibly allow.

On the command line, type:

ZObj LotsO.DAT LotsO.OBJ LotsOLink 65000

That's all I have time for now. If you have any questions or
comments you can send them to the address above, or you can
usually find me on CompuServe's BPROGA forum, User ID 71401,747.
You can leave a message, or EasyPlex me. (Of course, questions
accompanied with a donation will find their way to the top of my
list.)